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Gedit Plugin

Gedit Plugin

In this article, we’ll see how to write plugins for Gedit. Since plugin development is easy in Python, I’m planning to explain this using Python.

When the first caveman programmer chiseled the first program on the walls of the first cave computer, it was program to paint the string “Hello, world” in Antelope pictures. Roman programming textbooks began with the “Salut, Mundi” program. I don’t know what happens to people who break with this tradition, but I think it’s safer not to find out. So we’ll also deal only with HelloWorld in our first plugin.

This plugin is going to do two things. One is to add the string “HelloWorld ” at the cursor position. The next is to convert all “Hello” in the program to “World”. A neat tutorial to write python plugins is can be found at live.gnome.org. Though you can skip that tutorial for now since I’ve explained most of the things one need to know to write this plugin. But i suggest you read that tutorial soon.

Some of the paths you need to know for writing a plugin.

Path Details
/usr/lib/gedit-2/plugins/ System-wide plugins directory
~/.gnome2/gedit/plugins/ User Plugins directory
/usr/share/gedit-2/ Data needed for system-wide plugins.
~/.gconf/apps/gedit-2/ Gedit configuration.
Can be modified using gconf-editor.
/usr/share/gtk-doc/html/gedit gedit Reference Manual

Every python plugin needs at least two files. Let us name our plugin as “frisco”. So we should have two files namely, frisco.gedit-plugin and frisco.py

Let’s start with the contents of frisco.gedit-plugin.
[Gedit Plugin]
Loader=python
Module=frisco
IAge=2
Name=HelloWord
Description=A HelloWorld plugin for Gedit.
Authors=Harishankaran K <sp2hari@gmail.com>
Copyright=Copyright © sp2hari
Website=http://www.sp2hari.com

The contents of this file is almost same for all the plugins. The module, name and description will change for different plugins. If your plugin has the python file frisco.py, then the modulde is frisco.

Note :: We don’t specify the extension in the module name.

The .gedit-plugin file is done now. Next let’s move on to frisco.py.

#!/usr/bin/python

import gedit

class HelloWorldPlugin(gedit.Plugin):
    def __init__(self):
        print "Plugin loaded"

    def activate(self, window):
        print "Plugin activated"

    def deactivate(self, window):
        print "Plugin deactivated"

    def update_ui(self, window):
        pass

This file, frisco.py derives one class from the Gedit.plugin and defines activate, deactivate and update_ui. activate() is called when the plugin is activated. Similarly deactivate() is called when the plugin is deactivated. We will check how our plugin works now.

Run gedit from terminal and check whether your plugin is listed in the plugins list.

You can see that the details you provided in frisco.gedit-plugin can be viewed in the About Plugin and the Credits.

Now enable the plugin and look at shell prompt. You will see the print statements being execute when we activate and deactivate the plugin. :). Wow, our first plugin is ready to add more spice. 🙂

Note:: If you get an error saying

WARNING **: Cannot load Python plugin ‘HelloWord’ since file ‘frisco’ cannot be read.

WARNING **: Error activating plugin ‘HelloWord’

Then the file frisco.py is not present in your plugins directory or the python file has an error. Fix the code and try again. You will get the output as shown below.

Frisco Plugin

 

The output for the above plugin in the shell when the plugin is activated and deactivated for a few times will be like


hari@hari-laptop:~$ gedit
Plugin loaded
Plugin activated
Plugin deactivated
Plugin activated
Plugin deactivated
Plugin activated
Plugin deactivated
Plugin activated

Now we have to add functionality to this plugin. A good practice while coding plugin is the create a separate ‘Helper’ Class which will control the window and do all useful actions. It’ll be called once in the main class.

So we will modify the HelloWorldPlugin class as follows

#!/usr/bin/python

import gedit

class HelloWorld(gedit.Plugin):
    def __init__(self):
        gedit.Plugin.__init__(self)
        self._instances = {}

    def activate(self, window):
        self._instances[window] = HelloWorldHelper(self, window)

    def deactivate(self, window):
        self._instances[window].deactivate()
        del self._instances[window]

    def update_ui(self, window):
        self._instances[window].update_ui()

The code for the HelloWorldHelper class will be



class HelloWorldHelper:
    def __init__(self, plugin, window):
        print "Plugin created for", window
        self._window = window
        self._plugin = plugin

    def deactivate(self):
        print "Plugin stopped for", self._window
        self._window = None
        self._plugin = None

    def update_ui(self):
        # Called whenever the window has been updated (active tab
        # changed, etc.)
        print "Plugin update for", self._window

When you run gedit from terminal, now, it will print more details like the Gedit window object. A sample run for the above code is given below

hari@hari-laptop:~$ gedit
Plugin created for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>
Plugin update for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>
Plugin update for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>
Plugin stopped for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>
Plugin created for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>
Plugin stopped for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>
Plugin created for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>
Plugin stopped for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>
Plugin created for <gedit.Window object at 0x8521504 (GeditWindow at 0x816e000)>

Hereafter there is no need to change the HelloWorldPlugin class. So we’ll work only on the HelloWorldHelper class. We will define a ui_str which will enable us to add a menuitem in the Tools menu.

We will define the ui_str as follows

import gtk 

ui_str = """<ui>
  <menubar name="MenuBar">
    <menu name="ToolsMenu" action="Tools">
      <placeholder name="ToolsOps_2">
        <menuitem name="Insert HelloWorld" action="InsertHelloWorld"/>
        <menuitem name="Change Hello to World" action="ChangeHellotoWorld"/>
      </placeholder>
    </menu>
  </menubar>
</ui>
"""

The activate, deactivate and update ui functions for the HelloWorldHelper Class are modified as follows

    def __init__(self, plugin, window):
        self._window = window
        self._plugin = plugin

        # Insert menu items
        self._insert_menu()

    def deactivate(self):
        self._window = None
        self._plugin = None

        self._remove_menu()
    def update_ui(self):
        # Called whenever the window has been updated (active tab
        # changed, etc.)
        self._action_group.set_sensitive(self._window.get_active_document() != None)

Now we need to write the method insert_menu which will register the callbacks for the actions like inserting hello world and changing hello to world.
The insert_menu function is defined as followed. If you know gtk or pygtk then it’ll be easy for you to understand that code. I’ll advise you to read the basics of pygtk if you plan to write your own plugin.

    def _insert_menu(self):
        # Get the GtkUIManager
        manager = self._window.get_ui_manager()

        # Create a new action group
        self._action_group = gtk.ActionGroup("ExamplePyPluginActions")
        self._action_group.add_actions([("InsertHelloWorld", None, _("Insert HelloWorld"),
                                         None, _("Insert HelloWorld"),
                                         self._inserthelloworld)])
        self._action_group.add_actions([("ChangeHellotoWorld", None, _("Change Hello to World"),
                                         None, _("Change Hello to World"),
                                         self._hellotoworld)])

        # Insert the action group
        manager.insert_action_group(self._action_group, -1)

        # Merge the UI
        self._ui_id = manager.add_ui_from_string(ui_str)

    def _remove_menu(self):
        # Get the GtkUIManager
        manager = self._window.get_ui_manager()

        # Remove the ui
        manager.remove_ui(self._ui_id)

        # Remove the action group
        manager.remove_action_group(self._action_group)

        # Make sure the manager updates
        manager.ensure_update()

Now we are all set the two final functions which will do the required actions. These are defined in the helper class as follows

    def _hellotoworld(self, action):
        doc = self._window.get_active_document();
        if not doc:
            return
        doc.replace_all("Hello", "World", 0);

    def _inserthelloworld(self, action):
        doc = self._window.get_active_document();
        if not doc:
            print "Noe";
            return;
        doc.insert_at_cursor("HelloWorld")

Well, that’s all. Your first plugin is up and running now 🙂 🙂

The python files used in this example can be downloaded here.

One comment

  1. Pingback: Python:gedit plugin development in python – IT Sprite

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